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The “First Book” that turns into a reader

What makes a social enterprise sustainable over time and successful in terms of impact on its beneficiaries? What are the skills needed and appreciated in order to reach success in the social sphere? The story of “First Book” helps us have a better picture of what are the needs and skills in order to create and make a social enterprise successful over time. In an interview with Wharton University (Pennsylvania), the CEO Kyle Zimmer speaks about their almost 30-years experience.

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EntrInno 2nd Newsletter

This newsletter provides information about different issues on entrepreneurship in the EU and updates on the EntrInnO project. Read our newsletter for updated from the partners and for our upcoming work.

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Five ways technology is helping to gamify education

Education through gamification has become a rapidly growing industry. Today, more than ever before, educators are searching for ways to engage learners and increase knowledge retention.

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The four freedoms of games and gamification

There are numerous examples of games and gamification producing great results in education, training, customer and employee engagement. But what exactly is the reason for gamification's success. Answering this question could help improve the effectiveness of education through games even more. An MIT professor, Scot Osterweil, speaks about the four freedoms of games According to him, these concepts help motivate and encourage players to engage in the gamification process.

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Mobile Game-Based Learning: A Winsome Combination Of Mobile Platforms And Game-Based Learning

Gamification is rapidly developing as the most flexible and engaging tool for modern education. Instead of simply being another way to offload more information upon the learner, games present teachers with multiple ways to combine teaching methods and learning platforms that can enhance learner engagement and retention.In this case study, a firm has answered the need to effectively train increasing numbers of new employees by turning to mobile platforms as a better alternative to day-long seminars.

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64% of young Italians have entrepreneurial mentality

A recent survey realized in Italy by IPSOS, in collaboration with Junior Achievement and CITI Foundation, reveals that around 64% of young Italians who experimented at schools job experiences with SMEs and PMIs, want to develop their own business. Even if it does not mean automatically that they will become entrepreneurs, for sure it means that school can give the opportunity to discover unknown fields of interest.

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