What is a social enterprise? The virtuous example of Abnormal
A virtuous social enterprise is the one that creates horizontal dynamics that creates benefits for everyone and believes in the values of solidarity, social justice, the guarantee of organizational democracy and the direct involvement of workers in management, equal opportunities and the reduction of inequalities. In our experience in the eco-ethical product market, all businesses are called to value creation before profit: all companies have chosen high standards of sustainable and circular production, entering into productive cycles that stimulate relationships, the ethical use of resources and create wealth for the community.
The social enterprise in the reform of the third Italian sector: notes and insights
After being announced in April 2014 by the President of the Italian Council of Ministers, the Camera (?) approved in April 2015 a statutory delegation text that is currently being debated in the Senate of the Republic. By reforming the third sector, this law deals with the entrepreneurial entities of the third Italian sector, social enterprises and social cooperatives. The reform is called both to modify a specific part of the Italian Civil Code and to create a sector code (Third Sector) that collects and coordinates all the provisions of the current disciplines and provides common provisions.
I SEE YOU – Initiative to foster Social Entrepreneurship Experience for Youth
The I SEE YOU project aims to develop a flexible and integrated approach to train and increase the entrepreneurial skills of young unemployed people in Europe, with particular emphasis on the situation of young migrants and / or minorities. The project aims to offer to unemployed young people who have affinities with the IT tools for creating their own social enterprise. SEE YOU is co-funded by the European Commission under the Erasmus + 2014 Program, Key Activity 2, Strategic Partnerships in the Youth Sector. Project Number: 2014-1-AT02-KA205-000212.
Benefit Company, Italy has the European primacy. The boom of the b-corp (fearing)
Producing happiness is possible. No, this is not an affordable item on supermarket shelves or in pills. Happiness is not bought a lot to the kilo, but it is created. Where? In the enterprise, for example. As long as it is a b-corp. That is, a benefit corporation, a for-profit company able to put sustainability and well-being at the heart of its own chain (and its statute).
The soul of non-profit thus contaminates the enterprise, which in this case pushes far beyond the concepts of cooperation and social responsibility now known. The b-corp are in fact profitable companies that provide in their statutes something more than profit. They invest in the environmental impact, on society, on the lives of their workers. An attention that finds its declination in every step of the production chain, from the creative stage to the distribution without neglecting the impact on society and the environment. And so the economy takes on an ethical dimension.
Project - U-Start
In line with the specifics contained in the ERASMUS + Call for Proposal, in particular for the KA2 - Partnerships in the vocational training sector, CONFAO has developed a transnational "U-START" project that needs to develop approaches (IFP) and IFP staff (teachers and trainers), providing training tools and training courses for skills-based initiative and entrepreneurship, based on enterprise simulation and business game simulation methodology.
The project aims are:
- Promote the exchange of best practices at European level, in the field of entrepreneurship training, by simulating business-to-business enterprises.
- Promote the Geographic Model Simulator Transfer for Training Entrepreneurship, as a training methodology for the development of entrepreneurial skills in vocational education and training institutes.
- Promote the development, transfer and implementation of business games to connect the ICT tools and simulators available in the different partner countries for the application of the training company simulator. In particular, to develop business-related games to the market, competition analysis, business planning, business plan and enterprise start-up.
- Promote skills acquisition that will enable VET professionals to improve teaching / training for key competences, such as those relating to the spirit of initiative and entrepreneurship, as set out in the 2006 European Recommendation on Key Competences for Lifelong learning.
The idea of the project was developed on the basis of two different experiences, carried out on a different level, with three common elements:
- The use of a "scientifically organized" simulation approach in the field of education;
- The use of ICT for simulation and business gaming;
- A participative approach in teaching and learning.
It's called StartUp! It is a game that teaches how to start, manage, expand a company, simulating what is happening in reality. At the beginning all participants are out of the market. Randomly, you take a company: all realistic startups, at the present time. You have a game card, business and space to fill out your business plan. In turn, by pulling "human resources" cards, fill in the organizational chart, that is your workgroup. If you take the "credit" cards instead, you start writing the credits at your disposal. And fill in your income statement as well.